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Global Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Region: Trend Forecast and Growth Opportunity

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July 2020 - 177 Pages - From $2,980
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Global digital gaming market will reach $325.3 billion by 2026, growing by 11.9% annually over 2020-2026 owing to the growing need for digital games amid COVID-19 pandemic.
Highlighted with 85 tables and 85 figures, this 177-page report “Global Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Region: Trend Forecast and Growth Opportunity” is based on a holistic research of the entire global digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Region.

Based on Device, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
Mobile Devices Based Gaming
• Smartphones
• Tablets
• Other Mobile Devices
PC Based Gaming
• Boxed and Downloaded PC Games
• Browser PC Games
Console Units Based Gaming
Other Devices Based Gaming

Based on Platform, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Offline Gaming
• Cloud Gaming
• Online Gaming

Based on Audience, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Social Gamers
• Serious Gamers
• Core Gamers

Based on Business Mode, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Paymium
• Freemium
• Subscription
• Advertising
• Player to Player
• Microtransaction

Based on Distribution Channel, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Retail Channels
• Online Channels

Geographically, the following regions together with the listed national/local markets are fully investigated:
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
• North America (U.S., Canada, and Mexico)
• South America (Brazil, Columbia, Argentina, Rest of South America)
• MEA (Saudi Arabia, UAE, Egypt)
For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of all regional markets by country and split of key national markets by Device, Platform, and Business Model over the forecast years are also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in global digital gaming market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players (this may not be a complete list and extra companies can be added upon request):
APAR GAMES
Apple Inc
Electronic Arts Inc
Facebook Inc
Google Inc
International Business Machines Corp
Kabam
King Digital Entertainment Plc
Microsoft Corporation
NetEase Inc
Nintendo Co., Ltd.
NVidia Corporation
Rockstar Games Inc
Rolocule
Samsung Electronics Co Ltd
Sega Games Co. Ltd
Sony Corporation
Supercell Oy
Tapinator, Inc
Tencent Holdings Ltd
Ubisoft Inc
Visa Inc
Zatun
Zynga Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

1 Introduction 9
1.1 Industry Definition and Research Scope 9
1.1.1 Industry Definition 9
1.1.2 Research Scope 10
1.2 Research Methodology 13
1.2.1 Overview of Market Research Methodology 13
1.2.2 Market Assumption 14
1.2.3 Secondary Data 14
1.2.4 Primary Data 14
1.2.5 Data Filtration and Model Design 16
1.2.6 Market Size/Share Estimation 17
1.2.7 Research Limitations 18
1.3 Executive Summary 19
2 Market Overview and Dynamics 22
2.1 Market Size and Forecast 22
2.1.1 Impact of COVID-19 on the Market 24
2.2 Major Growth Drivers 26
2.3 Market Restraints and Challenges 29
2.4 Emerging Opportunities and Market Trends 32
2.5 Porter’s Fiver Forces Analysis 36
3 Segmentation of Global Market by Device 40
3.1 Market Overview by Device 40
3.2 Mobile Devices Based Gaming 42
3.2.1 Smartphones 44
3.2.2 Tablets 45
3.2.3 Other Mobile Devices 46
3.3 PC Based Gaming 47
3.3.1 Boxed and Downloaded PC Games 48
3.3.2 Browser PC Games 49
3.4 Console Units Based Gaming 50
3.5 Other Devices Based Gaming 51
4 Segmentation of Global Market by Platform 52
4.1 Market Overview by Platform 52
4.2 Offline Gaming 54
4.3 Cloud Gaming 55
4.4 Online Gaming 56
5 Segmentation of Global Market by Audience 57
5.1 Market Overview by Audience 57
5.2 Social Gamers 59
5.3 Serious Gamers 60
5.4 Core Gamers 61
6 Segmentation of Global Market by Business Mode 62
6.1 Market Overview by Business Mode 62
6.2 Paymium 64
6.3 Freemium 65
6.4 Subscription 66
6.5 Advertising 67
6.6 Player to Player 68
6.7 Microtransaction 69
7 Segmentation of Global Market by Distribution Channel 70
7.1 Market Overview by Distribution Channel 70
7.2 Retail Channels 72
7.3 Online Channels 73
8 Segmentation of Global Market by Region 74
8.1 Geographic Market Overview 2019-2026 74
8.2 North America Market 2019-2026 by Country 78
8.2.1 Overview of North America Market 78
8.2.2 U.S. 81
8.2.3 Canada 85
8.2.4 Mexico 87
8.3 European Market 2019-2026 by Country 89
8.3.1 Overview of European Market 89
8.3.2 UK 92
8.3.3 France 94
8.3.4 Germany 96
8.3.5 Spain 98
8.3.6 Italy 100
8.3.7 Russia 102
8.3.8 Rest of European Market 104
8.4 Asia-Pacific Market 2019-2026 by Country 106
8.4.1 Overview of Asia-Pacific Market 106
8.4.2 China 109
8.4.3 Japan 111
8.4.4 India 114
8.4.5 Australia 116
8.4.6 South Korea 118
8.4.7 Rest of APAC Region 120
8.5 South America Market 2019-2026 by Country 122
8.5.1 Argentina 125
8.5.2 Brazil 127
8.5.3 Columbia 129
8.5.4 Rest of South America Market 131
8.6 MEA Market 2019-2026 by Country 132
8.6.1 UAE 135
8.6.2 Saudi Arabia 137
8.6.3 Egypt 139
8.6.4 Other National Markets 141
9 Competitive Landscape 142
9.1 Overview of Key Vendors 142
9.2 New Product Launch, Partnership, Investment, and M&A 145
9.3 Company Profiles 146
APAR GAMES 146
Apple Inc 148
Electronic Arts Inc 149
Facebook Inc 150
Google Inc 151
International Business Machines Corp 152
Kabam 153
King Digital Entertainment Plc 154
Microsoft Corporation 155
NetEase Inc 156
Nintendo Co., Ltd. 157
NVidia Corporation 158
Rockstar Games Inc 159
Rolocule 160
Samsung Electronics Co Ltd 161
Sega Games Co. Ltd 162
Sony Corporation 163
Supercell Oy 164
Tapinator, Inc 165
Tencent Holdings Ltd 166
Ubisoft Inc 167
Visa Inc 168
Zatun 169
Zynga Inc. 170
10 Investing in Global Market: Risk Assessment and Management 171
10.1 Risk Evaluation of Global Market 171
10.2 Critical Success Factors (CSFs) 174
Related Reports and Products 177

List of Tables:

Table 1. Snapshot of Global Digital Gaming Market, 2019-2026 20
Table 2. Main Product Trends and Market Opportunities in Global Digital Gaming Market 32
Table 3. Global Digital Gaming Market by Device, 2015-2026, $ bn 40
Table 4. Global Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, $ bn 43
Table 5. Global Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, $ bn 47
Table 6. Global Digital Gaming Market by Platform, 2015-2026, $ bn 52
Table 7. Global Digital Gaming Market by Audience, 2015-2026, $ bn 57
Table 8. Global Digital Gaming Market by Business Mode, 2015-2026, $ bn 62
Table 9. Global Digital Gaming Market by Distribution Channel, 2015-2026, $ bn 70
Table 10. Global Digital Gaming Market by Region, 2015-2026, $ bn 75
Table 11. Leading National Digital Gaming Market, 2019 and 2026, $ bn 77
Table 12. North America Digital Gaming Market by Country, 2015-2026, $ bn 80
Table 13. U.S. Digital Gaming Market by Device, 2015-2026, $ bn 83
Table 14. U.S. Digital Gaming Market by Platform, 2015-2026, $ bn 83
Table 15. U.S. Digital Gaming Market by Business Mode, 2015-2026, $ bn 83
Table 16. Canada Digital Gaming Market by Device, 2015-2026, $ bn 86
Table 17. Canada Digital Gaming Market by Platform, 2015-2026, $ bn 86
Table 18. Canada Digital Gaming Market by Business Mode, 2015-2026, $ bn 86
Table 19. Mexico Digital Gaming Market by Device, 2015-2026, $ bn 88
Table 20. Mexico Digital Gaming Market by Platform, 2015-2026, $ bn 88
Table 21. Mexico Digital Gaming Market by Business Mode, 2015-2026, $ bn 88
Table 22. Europe Digital Gaming Market by Country, 2015-2026, $ bn 91
Table 23. UK Digital Gaming Market by Device, 2015-2026, $ bn 93
Table 24. UK Digital Gaming Market by Platform, 2015-2026, $ bn 93
Table 25. UK Digital Gaming Market by Business Mode, 2015-2026, $ bn 93
Table 26. France Digital Gaming Market by Device, 2015-2026, $ bn 95
Table 27. France Digital Gaming Market by Platform, 2015-2026, $ bn 95
Table 28. France Digital Gaming Market by Business Mode, 2015-2026, $ bn 95
Table 29. Germany Digital Gaming Market by Device, 2015-2026, $ bn 97
Table 30. Germany Digital Gaming Market by Platform, 2015-2026, $ bn 97
Table 31. Germany Digital Gaming Market by Business Mode, 2015-2026, $ bn 97
Table 32. Spain Digital Gaming Market by Device, 2015-2026, $ bn 99
Table 33. Spain Digital Gaming Market by Platform, 2015-2026, $ bn 99
Table 34. Spain Digital Gaming Market by Business Mode, 2015-2026, $ bn 99
Table 35. Italy Digital Gaming Market by Device, 2015-2026, $ bn 101
Table 36. Italy Digital Gaming Market by Platform, 2015-2026, $ bn 101
Table 37. Italy Digital Gaming Market by Business Mode, 2015-2026, $ bn 101
Table 38. Russia Digital Gaming Market by Device, 2015-2026, $ bn 103
Table 39. Russia Digital Gaming Market by Platform, 2015-2026, $ bn 103
Table 40. Russia Digital Gaming Market by Business Mode, 2015-2026, $ bn 103
Table 41. Digital Gaming Market in Rest of Europe by Country, 2015-2026, $ bn 105
Table 42. APAC Digital Gaming Market by Country, 2015-2026, $ bn 108
Table 43. China Digital Gaming Market by Device, 2015-2026, $ bn 110
Table 44. China Digital Gaming Market by Platform, 2015-2026, $ bn 110
Table 45. China Digital Gaming Market by Business Mode, 2015-2026, $ bn 110
Table 46. Japan Digital Gaming Market by Device, 2015-2026, $ bn 113
Table 47. Japan Digital Gaming Market by Platform, 2015-2026, $ bn 113
Table 48. Japan Digital Gaming Market by Business Mode, 2015-2026, $ bn 113
Table 49. India Digital Gaming Market by Device, 2015-2026, $ bn 115
Table 50. India Digital Gaming Market by Platform, 2015-2026, $ bn 115
Table 51. India Digital Gaming Market by Business Mode, 2015-2026, $ bn 115
Table 52. Australia Digital Gaming Market by Device, 2015-2026, $ bn 117
Table 53. Australia Digital Gaming Market by Platform, 2015-2026, $ bn 117
Table 54. Australia Digital Gaming Market by Business Mode, 2015-2026, $ bn 117
Table 55. South Korea Digital Gaming Market by Device, 2015-2026, $ bn 119
Table 56. South Korea Digital Gaming Market by Platform, 2015-2026, $ bn 119
Table 57. South Korea Digital Gaming Market by Business Mode, 2015-2026, $ bn 119
Table 58. Digital Gaming Market in Rest of APAC by Country, 2015-2026, $ bn 121
Table 59. South America Digital Gaming Market by Country, 2015-2026, $ bn 124
Table 60. Argentina Digital Gaming Market by Device, 2015-2026, $ bn 126
Table 61. Argentina Digital Gaming Market by Platform, 2015-2026, $ bn 126
Table 62. Argentina Digital Gaming Market by Business Mode, 2015-2026, $ bn 126
Table 63. Brazil Digital Gaming Market by Device, 2015-2026, $ bn 128
Table 64. Brazil Digital Gaming Market by Platform, 2015-2026, $ bn 128
Table 65. Brazil Digital Gaming Market by Business Mode, 2015-2026, $ bn 128
Table 66. Columbia Digital Gaming Market by Device, 2015-2026, $ bn 130
Table 67. Columbia Digital Gaming Market by Platform, 2015-2026, $ bn 130
Table 68. Columbia Digital Gaming Market by Business Mode, 2015-2026, $ bn 130
Table 69. MEA Digital Gaming Market by Country, 2015-2026, $ bn 134
Table 70. UAE Digital Gaming Market by Device, 2015-2026, $ bn 136
Table 71. UAE Digital Gaming Market by Platform, 2015-2026, $ bn 136
Table 72. UAE Digital Gaming Market by Business Mode, 2015-2026, $ bn 136
Table 73. Saudi Arabia Digital Gaming Market by Device, 2015-2026, $ bn 138
Table 74. Saudi Arabia Digital Gaming Market by Platform, 2015-2026, $ bn 138
Table 75. Saudi Arabia Digital Gaming Market by Business Mode, 2015-2026, $ bn 138
Table 76. Egypt Digital Gaming Market by Device, 2015-2026, $ bn 140
Table 77. Egypt Digital Gaming Market by Platform, 2015-2026, $ bn 140
Table 78. Egypt Digital Gaming Market by Business Mode, 2015-2026, $ bn 140
Table 79. APAR GAMES: Company Snapshot 146
Table 80. APAR GAMES: Business Segmentation 146
Table 81. APAR GAMES: Product Portfolio 147
Table 82. APAR GAMES: Revenue, 2016-2018, $ bn 147
Table 83. APAR GAMES: Recent Developments 147
Table 84. Risk Evaluation for Investing in Global Market, 2019-2026 172
Table 85. Critical Success Factors and Key Takeaways 175

 

 

List of Figures:

Figure 1. Research Method Flow Chart 13
Figure 2. Breakdown of Primary Research 15
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 17
Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 19
Figure 5. Global Digital Gaming Market, 2019-2026, $ bn 22
Figure 6. Global Total Gamers, 2019-2026, billion 23
Figure 7. Primary Drivers and Impact Factors of Global Digital Gaming Market 26
Figure 8. Primary Restraints and Impact Factors of Global Digital Gaming Market 29
Figure 9. Investment Opportunity Analysis 33
Figure 10. Porter’s Fiver Forces Analysis of Global Digital Gaming Market 36
Figure 11. Breakdown of Global Digital Gaming Market by Device, 2019-2026, % of Revenue 40
Figure 12. Contribution to Global 2020-2026 Cumulative Revenue by Device, Value ($ bn) and Share (%) 41
Figure 13. Global Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, $ bn 42
Figure 14. Global Digital Gaming Market: Smartphones, 2015-2026, $ bn 44
Figure 15. Global Digital Gaming Market: Tablets, 2015-2026, $ bn 45
Figure 16. Global Digital Gaming Market: Other Mobile Devices, 2015-2026, $ bn 46
Figure 17. Global Digital Gaming Market: PC Based Gaming, 2015-2026, $ bn 47
Figure 18. Global Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, $ bn 48
Figure 19. Global Digital Gaming Market: Browser PC Games, 2015-2026, $ bn 49
Figure 20. Global Digital Gaming Market: Console Units Based Gaming, 2015-2026, $ bn 50
Figure 21. Global Digital Gaming Market: Other Devices Based Gaming, 2015-2026, $ bn 51
Figure 22. Breakdown of Global Digital Gaming Market by Platform, 2019-2026, % of Revenue 52
Figure 23. Contribution to Global 2020-2026 Cumulative Revenue by Platform, Value ($ bn) and Share (%) 53
Figure 24. Global Digital Gaming Market: Offline Gaming, 2015-2026, $ bn 54
Figure 25. Global Digital Gaming Market: Cloud Gaming, 2015-2026, $ bn 55
Figure 26. Global Digital Gaming Market: Online Gaming, 2015-2026, $ bn 56
Figure 27. Breakdown of Global Digital Gaming Market by Audience, 2019-2026, % of Revenue 57
Figure 28. Contribution to Global 2020-2026 Cumulative Revenue by Audience, Value ($ bn) and Share (%) 58
Figure 29. Global Digital Gaming Market: Social Gamers, 2015-2026, $ bn 59
Figure 30. Global Digital Gaming Market: Serious Gamers, 2015-2026, $ bn 60
Figure 31. Global Digital Gaming Market: Core Gamers, 2015-2026, $ bn 61
Figure 32. Breakdown of Global Digital Gaming Market by Business Mode, 2019-2026, % of Revenue 62
Figure 33. Contribution to Global 2020-2026 Cumulative Revenue by Business Mode, Value ($ bn) and Share (%) 63
Figure 34. Global Digital Gaming Market: Paymium, 2015-2026, $ bn 64
Figure 35. Global Digital Gaming Market: Freemium, 2015-2026, $ bn 65
Figure 36. Global Digital Gaming Market: Subscription, 2015-2026, $ bn 66
Figure 37. Global Digital Gaming Market: Advertising, 2015-2026, $ bn 67
Figure 38. Global Digital Gaming Market: Player to Player, 2015-2026, $ bn 68
Figure 39. Global Digital Gaming Market: Microtransaction, 2015-2026, $ bn 69
Figure 40. Breakdown of Global Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue 70
Figure 41. Contribution to Global 2020-2026 Cumulative Revenue by Distribution Channel, Value ($ bn) and Share (%) 71
Figure 42. Global Digital Gaming Market: Retail Channels, 2015-2026, $ bn 72
Figure 43. Global Digital Gaming Market: Online Channels, 2015-2026, $ bn 73
Figure 44. Global Market Snapshot by Region 74
Figure 45. Geographic Spread of Worldwide Digital Gaming Market, 2019-2026, % of Revenue 75
Figure 46. Contribution to Global 2020-2026 Cumulative Revenue by Region, Value ($ bn) and Share (%) 76
Figure 47. North American Digital Gaming Market, 2015-2026, $ bn 79
Figure 48. Breakdown of North America Digital Gaming Market by Country, 2019 and 2026, % of Revenue 79
Figure 49. Contribution to North America 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 80
Figure 50. U.S. Digital Gaming Market, 2015-2026, $ bn 82
Figure 51. Canada Digital Gaming Market, 2015-2026, $ bn 85
Figure 52. Digital Gaming Market in Mexico, 2015-2026, $ bn 87
Figure 53. European Digital Gaming Market, 2015-2026, $ bn 90
Figure 54. Breakdown of European Digital Gaming Market by Country, 2019 and 2026, % of Revenue 90
Figure 55. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 91
Figure 56. Digital Gaming Market in UK, 2015-2026, $ bn 92
Figure 57. Digital Gaming Market in France, 2015-2026, $ bn 94
Figure 58. Digital Gaming Market in Germany, 2015-2026, $ bn 96
Figure 59. Digital Gaming Market in Spain, 2015-2026, $ bn 98
Figure 60. Digital Gaming Market in Italy, 2015-2026, $ bn 100
Figure 61. Digital Gaming Market in Russia, 2015-2026, $ bn 102
Figure 62. Digital Gaming Market in Rest of Europe, 2015-2026, $ bn 104
Figure 63. Asia-Pacific Digital Gaming Market, 2015-2026, $ bn 107
Figure 64. Breakdown of APAC Digital Gaming Market by Country, 2019 and 2026, % of Revenue 107
Figure 65. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 108
Figure 66. Digital Gaming Market in China, 2015-2026, $ bn 109
Figure 67. Digital Gaming Market in Japan, 2015-2026, $ bn 112
Figure 68. Digital Gaming Market in India, 2015-2026, $ bn 114
Figure 69. Digital Gaming Market in Australia, 2015-2026, $ bn 116
Figure 70. Digital Gaming Market in South Korea, 2015-2026, $ bn 118
Figure 71. Digital Gaming Market in Rest of APAC, 2015-2026, $ bn 120
Figure 72. South America Digital Gaming Market, 2015-2026, $ bn 123
Figure 73. Breakdown of South America Digital Gaming Market by Country, 2019 and 2026, % of Revenue 123
Figure 74. Contribution to South America 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 124
Figure 75. Digital Gaming Market in Argentina, 2015-2026, $ bn 125
Figure 76. Digital Gaming Market in Brazil, 2015-2026, $ bn 127
Figure 77. Digital Gaming Market in Columbia, 2015-2026, $ bn 129
Figure 78. Digital Gaming Market in Rest of South America, 2015-2026, $ bn 131
Figure 79. Digital Gaming Market in Middle East and Africa (MEA), 2015-2026, $ bn 133
Figure 80. Breakdown of MEA Digital Gaming Market by Country, 2019 and 2026, % of Revenue 133
Figure 81. Contribution to MEA 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 134
Figure 82. Digital Gaming Market in UAE, 2015-2026, $ bn 135
Figure 83. Digital Gaming Market in Saudi Arabia, 2015-2026, $ bn 137
Figure 84. Digital Gaming Market in Egypt, 2015-2026, $ bn 139
Figure 85. Growth Stage of Global Digital Gaming Industry over the Forecast Period 142

 

 

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