Europe Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity
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Europe digital gaming market reached $28.2 billion in 2019 and will grow by 13.0% annually over 2020-2026 owing to the rising need for online gaming and digital entertainment in the region.
Highlighted with 36 tables and 52 figures, this 123-page report “Europe Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity” is based on a holistic research of the entire Europe digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Europe digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Country.
Based on Device, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
Mobile Devices Based Gaming
• Smartphones
• Tablets
• Other Mobile Devices
PC Based Gaming
• Boxed and Downloaded PC Games
• Browser PC Games
Console Units Based Gaming
Other Devices Based Gaming
Based on Platform, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Offline Gaming
• Cloud Gaming
• Online Gaming
Based on Audience, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Social Gamers
• Serious Gamers
• Core Gamers
Based on Business Mode, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Paymium
• Freemium
• Subscription
• Advertising
• Player to Player
• Microtransaction
Based on Distribution Channel, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Retail Channels
• Online Channels
Geographically, the following national/local markets are fully investigated:
• Germany
• UK
• France
• Spain
• Italy
• Russia
• Rest of Europe (further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
For each aforementioned country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of key national markets by Device, Platform, and Business Model over the forecast years is also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in Europe digital gaming market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players (this may not be a complete list and extra companies can be added upon request):
APAR GAMES
Apple Inc
Electronic Arts Inc
Facebook Inc
Google Inc
International Business Machines Corp
Kabam
King Digital Entertainment Plc
Microsoft Corporation
NetEase Inc
Nintendo Co., Ltd.
NVidia Corporation
Rockstar Games Inc
Rolocule
Samsung Electronics Co Ltd
Sega Games Co. Ltd
Sony Corporation
Supercell Oy
Tapinator, Inc
Tencent Holdings Ltd
Ubisoft Inc
Visa Inc
Zatun
Zynga Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
1 Introduction 7
1.1 Industry Definition and Research Scope 7
1.1.1 Industry Definition 7
1.1.2 Research Scope 8
1.2 Research Methodology 11
1.2.1 Overview of Market Research Methodology 11
1.2.2 Market Assumption 12
1.2.3 Secondary Data 12
1.2.4 Primary Data 12
1.2.5 Data Filtration and Model Design 14
1.2.6 Market Size/Share Estimation 15
1.2.7 Research Limitations 16
1.3 Executive Summary 17
2 Market Overview and Dynamics 20
2.1 Market Size and Forecast 20
2.1.1 Impact of COVID-19 on the Market 21
2.2 Major Growth Drivers 23
2.3 Market Restraints and Challenges 26
2.4 Emerging Opportunities and Market Trends 29
2.5 Porter’s Fiver Forces Analysis 33
3 Segmentation of Europe Market by Device 37
3.1 Market Overview by Device 37
3.2 Mobile Devices Based Gaming 39
3.2.1 Smartphones 41
3.2.2 Tablets 42
3.2.3 Other Mobile Devices 43
3.3 PC Based Gaming 44
3.3.1 Boxed and Downloaded PC Games 45
3.3.2 Browser PC Games 46
3.4 Console Units Based Gaming 47
3.5 Other Devices Based Gaming 48
4 Segmentation of Europe Market by Platform 49
4.1 Market Overview by Platform 49
4.2 Offline Gaming 51
4.3 Cloud Gaming 52
4.4 Online Gaming 53
5 Segmentation of Europe Market by Audience 54
5.1 Market Overview by Audience 54
5.2 Social Gamers 56
5.3 Serious Gamers 57
5.4 Core Gamers 58
6 Segmentation of Europe Market by Business Mode 59
6.1 Market Overview by Business Mode 59
6.2 Paymium 61
6.3 Freemium 62
6.4 Subscription 63
6.5 Advertising 64
6.6 Player to Player 65
6.7 Microtransaction 66
7 Segmentation of Europe Market by Distribution Channel 67
7.1 Market Overview by Distribution Channel 67
7.2 Retail Channels 69
7.3 Online Channels 70
8 European Market 2019-2026 by Country 71
8.1 Overview of European Market 71
8.2 UK 74
8.3 France 76
8.4 Germany 78
8.5 Spain 80
8.6 Italy 82
8.7 Russia 84
8.8 Rest of European Market 86
9 Competitive Landscape 88
9.1 Overview of Key Vendors 88
9.2 New Product Launch, Partnership, Investment, and M&A 91
9.3 Company Profiles 92
APAR GAMES 92
Apple Inc 94
Electronic Arts Inc 95
Facebook Inc 96
Google Inc 97
International Business Machines Corp 98
Kabam 99
King Digital Entertainment Plc 100
Microsoft Corporation 101
NetEase Inc 102
Nintendo Co., Ltd. 103
NVidia Corporation 104
Rockstar Games Inc 105
Rolocule 106
Samsung Electronics Co Ltd 107
Sega Games Co. Ltd 108
Sony Corporation 109
Supercell Oy 110
Tapinator, Inc 111
Tencent Holdings Ltd 112
Ubisoft Inc 113
Visa Inc 114
Zatun 115
Zynga Inc. 116
10 Investing in Europe Market: Risk Assessment and Management 117
10.1 Risk Evaluation of Europe Market 117
10.2 Critical Success Factors (CSFs) 120
Related Reports and Products 123
List of Tables:
Table 1. Snapshot of Europe Digital Gaming Market, 2019-2026 18
Table 2. Main Product Trends and Market Opportunities in Europe Digital Gaming Market 29
Table 3. Europe Digital Gaming Market by Device, 2015-2026, $ bn 37
Table 4. Europe Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, $ bn 40
Table 5. Europe Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, $ bn 44
Table 6. Europe Digital Gaming Market by Platform, 2015-2026, $ bn 49
Table 7. Europe Digital Gaming Market by Audience, 2015-2026, $ bn 54
Table 8. Europe Digital Gaming Market by Business Mode, 2015-2026, $ bn 59
Table 9. Europe Digital Gaming Market by Distribution Channel, 2015-2026, $ bn 67
Table 10. Europe Digital Gaming Market by Country, 2015-2026, $ bn 73
Table 11. UK Digital Gaming Market by Device, 2015-2026, $ bn 75
Table 12. UK Digital Gaming Market by Platform, 2015-2026, $ bn 75
Table 13. UK Digital Gaming Market by Business Mode, 2015-2026, $ bn 75
Table 14. France Digital Gaming Market by Device, 2015-2026, $ bn 77
Table 15. France Digital Gaming Market by Platform, 2015-2026, $ bn 77
Table 16. France Digital Gaming Market by Business Mode, 2015-2026, $ bn 77
Table 17. Germany Digital Gaming Market by Device, 2015-2026, $ bn 79
Table 18. Germany Digital Gaming Market by Platform, 2015-2026, $ bn 79
Table 19. Germany Digital Gaming Market by Business Mode, 2015-2026, $ bn 79
Table 20. Spain Digital Gaming Market by Device, 2015-2026, $ bn 81
Table 21. Spain Digital Gaming Market by Platform, 2015-2026, $ bn 81
Table 22. Spain Digital Gaming Market by Business Mode, 2015-2026, $ bn 81
Table 23. Italy Digital Gaming Market by Device, 2015-2026, $ bn 83
Table 24. Italy Digital Gaming Market by Platform, 2015-2026, $ bn 83
Table 25. Italy Digital Gaming Market by Business Mode, 2015-2026, $ bn 83
Table 26. Russia Digital Gaming Market by Device, 2015-2026, $ bn 85
Table 27. Russia Digital Gaming Market by Platform, 2015-2026, $ bn 85
Table 28. Russia Digital Gaming Market by Business Mode, 2015-2026, $ bn 85
Table 29. Digital Gaming Market in Rest of Europe by Country, 2015-2026, $ bn 87
Table 30. APAR GAMES: Company Snapshot 92
Table 31. APAR GAMES: Business Segmentation 92
Table 32. APAR GAMES: Product Portfolio 93
Table 33. APAR GAMES: Revenue, 2016-2018, $ bn 93
Table 34. APAR GAMES: Recent Developments 93
Table 35. Risk Evaluation for Investing in Europe Market, 2019-2026 118
Table 36. Critical Success Factors and Key Takeaways 121
List of Figures:
Figure 1. Research Method Flow Chart 11
Figure 2. Breakdown of Primary Research 13
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 15
Figure 4. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 17
Figure 5. Europe Digital Gaming Market, 2019-2026, $ bn 20
Figure 6. Primary Drivers and Impact Factors of Europe Digital Gaming Market 23
Figure 7. Primary Restraints and Impact Factors of Europe Digital Gaming Market 26
Figure 8. Investment Opportunity Analysis 30
Figure 9. Porter’s Fiver Forces Analysis of Europe Digital Gaming Market 33
Figure 10. Breakdown of Europe Digital Gaming Market by Device, 2019-2026, % of Revenue 37
Figure 11. Contribution to Europe 2020-2026 Cumulative Revenue by Device, Value ($ bn) and Share (%) 38
Figure 12. Europe Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, $ bn 39
Figure 13. Europe Digital Gaming Market: Smartphones, 2015-2026, $ bn 41
Figure 14. Europe Digital Gaming Market: Tablets, 2015-2026, $ bn 42
Figure 15. Europe Digital Gaming Market: Other Mobile Devices, 2015-2026, $ bn 43
Figure 16. Europe Digital Gaming Market: PC Based Gaming, 2015-2026, $ bn 44
Figure 17. Europe Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, $ bn 45
Figure 18. Europe Digital Gaming Market: Browser PC Games, 2015-2026, $ bn 46
Figure 19. Europe Digital Gaming Market: Console Units Based Gaming, 2015-2026, $ bn 47
Figure 20. Europe Digital Gaming Market: Other Devices Based Gaming, 2015-2026, $ bn 48
Figure 21. Breakdown of Europe Digital Gaming Market by Platform, 2019-2026, % of Revenue 49
Figure 22. Contribution to Europe 2020-2026 Cumulative Revenue by Platform, Value ($ bn) and Share (%) 50
Figure 23. Europe Digital Gaming Market: Offline Gaming, 2015-2026, $ bn 51
Figure 24. Europe Digital Gaming Market: Cloud Gaming, 2015-2026, $ bn 52
Figure 25. Europe Digital Gaming Market: Online Gaming, 2015-2026, $ bn 53
Figure 26. Breakdown of Europe Digital Gaming Market by Audience, 2019-2026, % of Revenue 54
Figure 27. Contribution to Europe 2020-2026 Cumulative Revenue by Audience, Value ($ bn) and Share (%) 55
Figure 28. Europe Digital Gaming Market: Social Gamers, 2015-2026, $ bn 56
Figure 29. Europe Digital Gaming Market: Serious Gamers, 2015-2026, $ bn 57
Figure 30. Europe Digital Gaming Market: Core Gamers, 2015-2026, $ bn 58
Figure 31. Breakdown of Europe Digital Gaming Market by Business Mode, 2019-2026, % of Revenue 59
Figure 32. Contribution to Europe 2020-2026 Cumulative Revenue by Business Mode, Value ($ bn) and Share (%) 60
Figure 33. Europe Digital Gaming Market: Paymium, 2015-2026, $ bn 61
Figure 34. Europe Digital Gaming Market: Freemium, 2015-2026, $ bn 62
Figure 35. Europe Digital Gaming Market: Subscription, 2015-2026, $ bn 63
Figure 36. Europe Digital Gaming Market: Advertising, 2015-2026, $ bn 64
Figure 37. Europe Digital Gaming Market: Player to Player, 2015-2026, $ bn 65
Figure 38. Europe Digital Gaming Market: Microtransaction, 2015-2026, $ bn 66
Figure 39. Breakdown of Europe Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue 67
Figure 40. Contribution to Europe 2020-2026 Cumulative Revenue by Distribution Channel, Value ($ bn) and Share (%) 68
Figure 41. Europe Digital Gaming Market: Retail Channels, 2015-2026, $ bn 69
Figure 42. Europe Digital Gaming Market: Online Channels, 2015-2026, $ bn 70
Figure 43. Breakdown of European Digital Gaming Market by Country, 2019 and 2026, % of Revenue 72
Figure 44. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 73
Figure 45. Digital Gaming Market in UK, 2015-2026, $ bn 74
Figure 46. Digital Gaming Market in France, 2015-2026, $ bn 76
Figure 47. Digital Gaming Market in Germany, 2015-2026, $ bn 78
Figure 48. Digital Gaming Market in Spain, 2015-2026, $ bn 80
Figure 49. Digital Gaming Market in Italy, 2015-2026, $ bn 82
Figure 50. Digital Gaming Market in Russia, 2015-2026, $ bn 84
Figure 51. Digital Gaming Market in Rest of Europe, 2015-2026, $ bn 86
Figure 52. Growth Stage of Europe Digital Gaming Industry over the Forecast Period 88