Europe Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity

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Jan 2020 - 99 Pages - From $2,490
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Europe mixed reality market reached $50.3 million in 2019 and will grow at a 2020-2026 CAGR of 49.65%.
Highlighted with 29 tables and 34 figures, this 99-page report “Europe Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical data for 2016-2019 with 2019 as the base year, estimates for 2020, and forecasts for 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe mixed reality market in every aspect of the classification from perspectives of Offering, Device Type, End-user, and Country.
Based on offering, the Europe market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.
• Hardware (further segmented into Power Units, Semiconductor Components, Sensors, Other Hardware)
• Software
Based on device type, the Europe market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.
• Wireless Head Mounted Display
• Wired Head Mounted Display
Based on end-user, the Europe market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.
• Industrial Sector
• Education
• Entertainment & Gaming
• Healthcare
• Architecture
• Aerospace & Defense
• Other End-users
Geographically, the following national/local markets are fully investigated:
• Germany
• UK
• France
• Spain
• Italy
• Rest of Europe (further segmented into Russia, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
For each of the aforementioned countries, market analysis and revenue data are available for 2016-2026. The breakdown of major national markets by Offering, Device Type, and End-user over the study years (2016-2026) is included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in Europe mixed reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players:
Acer Inc.
Amber Garage (Holokit)
Apple Inc
AsusTek Computer Inc.
Atheer
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Facebook
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Oculus VR, LLC
Osterhout Design Group
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Table of Contents

1 Introduction 6
1.1 Industry Definition and Research Scope 6
1.1.1 Industry Definition 6
1.1.2 Research Scope 7
1.2 Research Methodology 9
1.2.1 Overview of Market Research Methodology 9
1.2.2 Market Assumption 10
1.2.3 Secondary Data 10
1.2.4 Primary Data 10
1.2.5 Data Filtration and Model Design 11
1.2.6 Market Size/Share Estimation 12
1.2.7 Research Limitations 13
1.3 Executive Summary 14
2 Market Overview and Dynamics 16
2.1 Market Size and Forecast 16
2.2 Major Growth Drivers 17
2.3 Market Restraints and Challenges 20
2.4 Emerging Opportunities and Market Trends 23
2.5 Porter’s Fiver Forces Analysis 26
3 Segmentation of Europe Market by Offering 30
3.1 Market Overview by Offering 30
3.2 Hardware 32
3.3 Software 33
4 Segmentation of Europe Market by Device Type 34
4.1 Market Overview by Device Type 34
4.2 Wireless Head Mounted Display 36
4.3 Wired Head Mounted Display 37
5 Segmentation of Europe Market by End-user 38
5.1 Market Overview by End-user 38
5.2 Industrial Sector 40
5.3 Education 41
5.4 Entertainment & Gaming 42
5.5 Healthcare 43
5.6 Architecture 44
5.7 Aerospace & Defense 45
5.8 Other End-users 46
6 European Market 2016-2026 by Country 47
6.1 Overview of European Market 47
6.2 Germany 50
6.3 UK 52
6.4 France 54
6.5 Spain 56
6.6 Italy 58
6.7 Rest of European Market 60
7 Competitive Landscape 62
7.1 Overview of Key Vendors 62
7.2 New Product Launch, Partnership, Investment, and M&A 66
7.3 Company Profiles 68
Acer Inc. 68
Amber Garage (Holokit) 70
Apple Inc 71
AsusTek Computer Inc. 72
Atheer 73
Canon, Inc. 74
DAQRI 75
Dell Technologies Inc. 76
Eon Reality, Inc. 77
Facebook 78
Google Inc. 79
Hewlett Packard Enterprise Company 80
HTC Corporation 81
Infinity Augmented Reality, Inc. 82
Intel Corporation 83
Magic Leap, Inc. 84
Meta Company 85
Microsoft Corporation 86
Occipital Inc. 87
Oculus VR, LLC 88
Osterhout Design Group 89
Recon Instruments 90
Samsung Electronics Company Limited 91
Seiko Epson Corporation 92
8 Investing in Europe Market: Risk Assessment and Management 93
8.1 Risk Evaluation of Europe Market 93
8.2 Critical Success Factors (CSFs) 96
Related Reports and Products 99

List of Tables:

Table 1. Snapshot of Europe Mixed Reality Market, 2019-2026 15
Table 2. Main Product Trends and Market Opportunities in Europe Mixed Reality Market 23
Table 3. Europe Mixed Reality Market by Offering, 2016-2026, $ mn 30
Table 4. Europe Mixed Reality Market: Hardware by Component, 2016-2026, $ mn 32
Table 5. Europe Mixed Reality Market by Device Type, 2016-2026, $ mn 34
Table 6. Europe Mixed Reality Market by End-user, 2016-2026, $ mn 38
Table 7. Europe Mixed Reality Market by Country, 2016-2026, $ mn 49
Table 8. Germany Mixed Reality Market by Offering, 2016-2026, $ mn 51
Table 9. Germany Mixed Reality Market by Device Type, 2016-2026, $ mn 51
Table 10. Germany Mixed Reality Market by End-user, 2016-2026, $ mn 51
Table 11. UK Mixed Reality Market by Offering, 2016-2026, $ mn 53
Table 12. UK Mixed Reality Market by Device Type, 2016-2026, $ mn 53
Table 13. UK Mixed Reality Market by End-user, 2016-2026, $ mn 53
Table 14. France Mixed Reality Market by Offering, 2016-2026, $ mn 55
Table 15. France Mixed Reality Market by Device Type, 2016-2026, $ mn 55
Table 16. France Mixed Reality Market by End-user, 2016-2026, $ mn 55
Table 17. Spain Mixed Reality Market by Offering, 2016-2026, $ mn 57
Table 18. Spain Mixed Reality Market by Device Type, 2016-2026, $ mn 57
Table 19. Spain Mixed Reality Market by End-user, 2016-2026, $ mn 57
Table 20. Italy Mixed Reality Market by Offering, 2016-2026, $ mn 59
Table 21. Italy Mixed Reality Market by Device Type, 2016-2026, $ mn 59
Table 22. Italy Mixed Reality Market by End-user, 2016-2026, $ mn 59
Table 23. Mixed Reality Market in Rest of Europe by Country, 2016-2026, $ mn 61
Table 24. Europe Mixed Reality Market by Key Vendor, 2019, $ mn 64
Table 25. Key Financials of Acer Inc., 2016-2018, $ mn 69
Table 28. Risk Evaluation for Investing in Europe Market, 2019-2026 94
Table 29. Critical Success Factors and Key Takeaways 97

 

 

List of Figures:

Figure 1. Research Method Flow Chart 9
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 12
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 14
Figure 4. Europe Mixed Reality Market, 2016-2026, $ mn 16
Figure 5. Primary Drivers and Impact Factors of Europe Mixed Reality Market 17
Figure 6. Primary Restraints and Impact Factors of Europe Mixed Reality Market 20
Figure 7. Porter’s Fiver Forces Analysis of Europe Mixed Reality Market 26
Figure 8. Breakdown of Europe Mixed Reality Market by Offering, 2019-2026, % of Revenue 30
Figure 9. Contribution to Europe 2020-2026 Cumulative Revenue by Offering, Value ($ mn) and Share (%) 31
Figure 10. Europe Mixed Reality Market: Hardware, 2016-2026, $ mn 32
Figure 11. Europe Mixed Reality Market: Software, 2016-2026, $ mn 33
Figure 12. Breakdown of Europe Mixed Reality Market by Device Type, 2019-2026, % of Revenue 34
Figure 13. Contribution to Europe 2020-2026 Cumulative Revenue by Device Type, Value ($ mn) and Share (%) 35
Figure 14. Europe Mixed Reality Market: Wireless Head Mounted Display, 2016-2026, $ mn 36
Figure 15. Europe Mixed Reality Market: Wired Head Mounted Display, 2016-2026, $ mn 37
Figure 16. Breakdown of Europe Mixed Reality Market by End-user, 2019-2026, % of Revenue 38
Figure 17. Contribution to Europe 2020-2026 Cumulative Revenue by End-user, Value ($ mn) and Share (%) 39
Figure 18. Europe Mixed Reality Market: Industrial Sector, 2016-2026, $ mn 40
Figure 19. Europe Mixed Reality Market: Education, 2016-2026, $ mn 41
Figure 20. Europe Mixed Reality Market: Entertainment & Gaming, 2016-2026, $ mn 42
Figure 21. Europe Mixed Reality Market: Healthcare, 2016-2026, $ mn 43
Figure 22. Europe Mixed Reality Market: Architecture, 2016-2026, $ mn 44
Figure 23. Europe Mixed Reality Market: Aerospace & Defense, 2016-2026, $ mn 45
Figure 24. Europe Mixed Reality Market: Other End-users, 2016-2026, $ mn 46
Figure 25. Breakdown of European Mixed Reality Market by Country, 2019 and 2026, % of Revenue 48
Figure 26. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%) 49
Figure 27. Mixed Reality Market in Germany, 2016-2026, $ mn 50
Figure 28. Mixed Reality Market in UK, 2016-2026, $ mn 52
Figure 29. Mixed Reality Market in France, 2016-2026, $ mn 54
Figure 30. Mixed Reality Market in Spain, 2016-2026, $ mn 56
Figure 31. Mixed Reality Market in Italy, 2016-2026, $ mn 58
Figure 32. Mixed Reality Market in Rest of Europe, 2016-2026, $ mn 60
Figure 33. Growth Stage of Europe Mixed Reality Industry over the Forecast Period 62
Figure 34. SWOT Analysis of Acer Inc. 69

 

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