North America Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy

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Feb 2019 --- 110 Pages --- From $2,460
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GMD predicts that North America entertainment and leisure robots market will reach $2.508 billion by 2025 owing to a growing adoption of all types of entertainment and leisure robots in both household and commercial applications across the region.
Highlighted with 16 tables and 47 figures, this 110-page report “North America Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy” is based on a comprehensive research of North America entertainment and leisure robots market by analyzing the entire regional market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify North America entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and country.
Based on system component, the North America market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.
• Hardware
• Software
• Services
On basis of application, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
• Robotic Toys & Hobby Systems
• Education & Research Robots
• Robotic Companion Pets
• Commercial & Art Robots
On basis of end-user, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
• Household Sector (further segmented into Children, Elderly People, and Guests/Clients)
• Commercial Sector (further split into Live Performances, Amusement Parks, Museums, and Other Entertainment Venues)
Geographically, the following national markets are fully investigated:
• U.S.
• Canada
For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of all key national markets by application and end-user over the forecast years are also included.
The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in North America entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players:
Blue Frog Robotics SAS 
Hasbro, Inc. 
Lego System A/S 
Mattel, Inc. 
Modular Robotics Incorporated 
RoboBuilder Co., Ltd. 
Softbank Robotics 
Sony Corporation 
Sphero, Inc. 
Toshiba Machine Co., Ltd. 
WowWee Group Limited 
(Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

Table of Contents
1 Introduction 4
1.1 Industry Definition and Research Scope 4
1.1.1 Industry Definition 4
1.1.2 Research Scope 5
1.2 Research Methodology 6
1.2.1 Overview of Market Research Methodology 6
1.2.2 Market Assumption 7
1.2.3 Secondary Data 7
1.2.4 Primary Data 7
1.2.5 Data Filtration and Model Design 8
1.2.6 Market Size/Share Estimation 9
1.2.7 Research Limitations 10
1.3 Executive Summary 11
2 Market Overview and Qualitative Analysis 13
2.1 Market Size and Forecast 13
2.2 Major Growth Drivers 15
2.3 Market Restraints and Challenges 21
2.4 Emerging Opportunities and Market Trends 24
2.5 Porter’s Fiver Forces Analysis 28
3 Segmentation of North America Market by Component 33
3.1 Market Overview by Component 33
3.2 North America Entertainment and Leisure Robot Hardware Market 2014-2025 36
3.3 North America Entertainment and Leisure Robot Software Market 2014-2025 37
3.4 North America Entertainment and Leisure Robot Services Market 2014-2025 38
4 Segmentation of North America Market by Application 40
4.1 Market Overview by Application 40
4.2 North America Robotic Toys & Hobby Systems Market 2014-2025 43
4.3 North America Education & Research Robots Market 2014-2025 50
4.4 North America Robotic Companion Pets Market 2014-2025 52
4.5 North America Commercial & Art Robots Market 2014-2025 54
5 Segmentation of North America Market by End-user 56
5.1 Market Overview by End-user 56
5.2 North America Entertainment and Leisure Robots Market for Household Sector 2014-2025 59
5.2.1 North America Entertainment and Leisure Robots Market for Children 2014-2025 61
5.2.2 North America Entertainment and Leisure Robots Market for Elderly People 2014-2025 62
5.2.3 North America Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 63
5.3 North America Entertainment and Leisure Robots Market for Commercial Sector 2014-2025 64
5.3.1 North America Entertainment and Leisure Robots Market for Live Performances 2014-2025 66
5.3.2 North America Entertainment and Leisure Robots Market for Amusement Parks 2014-2025 68
5.3.3 North America Entertainment and Leisure Robots Market for Museums 2014-2025 69
5.3.4 North America Entertainment and Leisure Robots Market for Other Entertainment Venues 2014-2025 70
6 North America Market 2014-2025 by Country 71
6.1 Overview of North America Market 71
6.2 U.S. Market 74
6.3 Canadian Market 77
7 Competitive Landscape 79
7.1 Overview of Key Vendors 79
7.2 Company Profiles 83
8 Investing in North America Market: Risk Assessment and Management 104
8.1 Risk Evaluation of North America Market 104
8.2 Critical Success Factors (CSFs) 107
RELATED REPORTS AND PRODUCTS 110
 
List of Tables:
Table 1.  Snapshot of North America Entertainment and Leisure Robots Market, 2017-2025 12
Table 2.  Main Product Trends and Market Opportunities in North America Entertainment and Leisure Robots Market 24
Table 3. North America Entertainment and Leisure Robots Market by Component, 2014-2025, $ mn 34
Table 4. North America Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 41
Table 5. North America Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 57
Table 6. North America Entertainment & Leisure Robots Market in Household Sector by End-user, 2014-2025, $ mn 60
Table 7. North America Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2014-2025, $ mn 65
Table 8. North America Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn 73
Table 9. U.S. Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 75
Table 10. U.S. Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 75
Table 11. Canada Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 78
Table 12. Canada Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 78
Table 13.  Main Vendors and Product Offerings 81
Table 14. RoboBuilder Revenue Segmentation by Region, 2017 96
Table 15.  Risk Evaluation for Investing in North America Market, 2017-2025 105
Table 16. Critical Success Factors and Key Takeaways 108

List of Figures:
Figure 1.  Research Method Flow Chart 6
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 9
Figure 3. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 11
Figure 4. North America Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn 13
Figure 5. North America Entertainment and Leisure Robots Market in Household Sector by Shipment, 2014-2025, thousand units 14
Figure 6. North America Entertainment and Leisure Robots Market in Commercial Sector by Shipment, 2014-2025, thousand units 14
Figure 7. Primary Drivers and Impact Factors of North America Entertainment and Leisure Robots Market 15
Figure 8. VC Funding in Connected Toys, $ mn, 2010-2015 18
Figure 9. Market Size of Toys, Video Game and Toys-to-Life, $ bn, 2013-2018 18
Figure 10. VC Funding in Connected Toys by Category, %, 2015 19
Figure 11. Top Connected Toy Companies by Total Funding, $ mn, 2010-2016 19
Figure 12. Primary Restraints and Impact Factors of North America Entertainment and Leisure Robots Market 21
Figure 13. Porter’s Fiver Forces Analysis of North America Entertainment and Leisure Robots Market 28
Figure 14. Breakdown of North America Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 34
Figure 15. Contribution to North America 2018-2025 Cumulative Revenue by Component, Value ($ mn) and Share (%) 35
Figure 16. North America Entertainment and Leisure Robot Hardware Market, 2014-2025, $ mn 36
Figure 17. North America Entertainment and Leisure Robot Software Market, 2014-2025, $ mn 37
Figure 18. North America Entertainment and Leisure Robot Services Market, 2014-2025, $ mn 39
Figure 19. Breakdown of North America Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 41
Figure 20. Contribution to North America 2018-2025 Cumulative Revenue by Application, Value ($ mn) and Share (%) 42
Figure 21. North America Robotic Toys & Hobby Systems Market, 2014-2025, $ mn 44
Figure 22. Picture of Aibo 45
Figure 23. Picture of I-Cybie 47
Figure 24. Picture of iDog 49
Figure 25. North America Education & Research Robots Market, 2014-2025, $ mn 51
Figure 26. North America Robotic Companion Pets Market, 2014-2025, $ mn 53
Figure 27. North America Commercial & Art Robots Market, 2014-2025, $ mn 55
Figure 28. Breakdown of North America Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 57
Figure 29. Contribution to North America 2018-2025 Cumulative Revenue by End-user, Value ($ mn) and Share (%) 58
Figure 30. North America Entertainment and Leisure Robots Market for Household Sector, 2014-2025, $ mn 59
Figure 31. Breakdown of North America Entertainment & Leisure Robots Market in Household Sector by End-user, 2017-2025, % of Revenue 60
Figure 32. North America Entertainment and Leisure Robots Market for Children, 2014-2025, $ mn 61
Figure 33. North America Entertainment and Leisure Robots Market for Elderly People, 2014-2025, $ mn 62
Figure 34. North America Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, $ mn 63
Figure 35. North America Entertainment and Leisure Robots Market for Commercial Sector, 2014-2025, $ mn 64
Figure 36. Breakdown of North America Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2017-2025, % of Revenue 65
Figure 37. North America Entertainment and Leisure Robots Market for Live Performances, 2014-2025, $ mn 67
Figure 38. North America Entertainment and Leisure Robots Market for Amusement Parks, 2014-2025, $ mn 68
Figure 39. North America Entertainment and Leisure Robots Market for Museums, 2014-2025, $ mn 69
Figure 40. North America Entertainment and Leisure Robots Market for Other Entertainment Venues, 2014-2025, $ mn 70
Figure 41. Breakdown of North America Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 72
Figure 42. Contribution to North America 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%) 73
Figure 43. U.S. Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn 75
Figure 44. Canada Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn 77
Figure 45. Growth Stage of North America Entertainment and Leisure Robots Industry over the Forecast Period 79
Figure 46.  Toshiba Machine Revenue by Business Segment, 2015, % 101
Figure 47.  Toshiba Machine Revenue by Region in 2015, % 101

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